Admiral McNevin...
Moderator: enderzero
Admiral McNevin...
Project Delacroix...
- spidermonkey
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- Joined: Tue Mar 25, 2003 7:47 pm
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- McNevin
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- Joined: Mon Mar 17, 2003 12:39 pm
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System Shock 2 is assault rifle crapping fun! I’d actually enjoy another run through that game, but we will need all 4 players going this time.
It’s very immersive, unlike System Shock 1, where I can’t get past the control scheme. Oh how I have tried. I’m sure the game is just, or if not more immersive than SS2, but the messed up walk keys just brings me right out of any immersion that I manage to slip into. Give me an updated engine that will allow me to remap the controls and ill play the crap out of it, but so long as the movement keys are not remap-able, no ss1 for McNevin. That and it still runs like shit in dosbox.
It’s very immersive, unlike System Shock 1, where I can’t get past the control scheme. Oh how I have tried. I’m sure the game is just, or if not more immersive than SS2, but the messed up walk keys just brings me right out of any immersion that I manage to slip into. Give me an updated engine that will allow me to remap the controls and ill play the crap out of it, but so long as the movement keys are not remap-able, no ss1 for McNevin. That and it still runs like shit in dosbox.
First, there is a utility that will allow you to change your keymap that is effective for SS1. Second, I personally wouldn't change them anyway. They aren't really screwed up at all. All it is is an inverted WASD using ASDX instead. QWE are used for leaning, so your hand actually rests in the same exact position, you just have to get used to not reaching forward with your middle finger. No big deal at all. It feels weird for a couple of minutes, but you forget about it part way into the first level. It makes total sense. I'll show you how it works sometime. I hated it at first too, but then I realized why they did it that way.