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N3ur0n0saurusl2exs0r!!!
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Post by N3ur0n0saurusl2exs0r!!! »

Ok screw Mr. casual games developer guy. I just had a meeting with someone more impressive than him from Popcap games. They did bejeweled if anyone knows that game. So, they have a game API available and I will be checking it out shortly after I sober up from tonights festivities. Anyway, I discussed said donkey project and it is as I figured - Donkey is not fit for a casual game because it is too complicated. This does not mean that I shall cease to have interest in developing it however. Which is pretty cool because we won't have to worry about making it fun for the mainstream and can have cool features in it like getting addicted to cocaine and fucking prostitutes w00t! However my ideas for future casual games based on stealing ideas from old mame games and doing remakes/clones is super viable/lucrative and is something that according to him makes me "smarter than 97% of all casual games developers out there" because I get it...Ok...fine - so anyway I think landmaker would be an awesome game to remake for the PC and actually it's not limited to the PC really because of the XBOX arcade thing which was the inspiration for grid wars on the PC. So anyway, I'll have more to say after sobering up...but t'would be cool to make some extra cash on teh side eh?

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enderzero
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Post by enderzero »

If someone remade landmaker they would have to do some heavy duty reverse engineering to figure out what the hell is going on. I still don't understand half that game. I miss the ol days of landmaker and MPE. We had some damn good MPE matches.

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Post by spidermonkey »

I'm available most of the time for your casual game art needs...
Using donkeys to smuggle cocaine out of the colony on pirate ships, that's a casual game...

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R3C
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Post by R3C »

The matches persist. I play MPE with anyone who will play. It's been a while for the Making of Land though.

Choki: Don't forget! Those dogs? They can smell anything, so you gotta kick 'em in the throat!

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Post by spidermonkey »

So, we should start on this Donkey/casual donkey thing...
perhaps a meeting of some kind is in order...

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R3C
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Post by R3C »

Perhaps a meeting deep in my underground lair! There is room for everyone, a couple-o-PCs, RGB lighting, etc.

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Bill Drayton Jr.
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Post by Bill Drayton Jr. »

I agree...I think we could pretty much start working on it now. I've still yet to look over one of the casual games APIs but I know this much that it is really best suited for 2d and uses directx 5 so it remains very compatable...

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Post by spidermonkey »

Sounds good... 2d art will be a bit quicker to produce.

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Bill Drayton Jr.
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Post by Bill Drayton Jr. »

with 3d a ton of time would be spent creating an actual animation system - I'd still like to do it but it would slow development down big time.

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R3C
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Post by R3C »

... big time...

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spidermonkey
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Post by spidermonkey »

Since D0nkey enthusiasm seems to have subsided somewhat, I've gone and made a couple of rough Donkey concept sketches...

Image
Image

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Goemon
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Post by Goemon »

those are pretty sweet with the tortoise and the hare.

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McNevin
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Post by McNevin »

:shock:

WOW! Those are stunning!
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enderzero
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Post by enderzero »

Holy Lordy! Rough huh? You continue to impress.

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R3C
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Post by R3C »

Splendid!

Guess I better come up with a spot of audio then.

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Bill Drayton Jr.
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Post by Bill Drayton Jr. »

Yeah I was actually dreaming about programming this thing if you can beleive that. I wish I could have spent some time over at the house of Stroh. This weekend would be good to house it up if possible.

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R3C
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Post by R3C »

Yes, not sure which day yet, but house it up we shall.

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spidermonkey
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Post by spidermonkey »

sat'day evening perhaps?

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R3C
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Post by R3C »

Yes, sat'day evening will probably work fine. I'll make a wee post after I check the ol' time-keep-track-of-hangs-on-wall-thing.

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Bill Drayton Jr.
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Post by Bill Drayton Jr. »

Alas, I had to go watch the super cross and could not make it.

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R3C
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Post by R3C »

Alas, this icon is imprisoned.

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Post by spidermonkey »

Power point are proof against magic!

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R3C
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Post by R3C »

It is done.

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Bill Drayton Jr.
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huh...

Post by Bill Drayton Jr. »

Danielle Bunten Berry (February 19, 1949 - July 3, 1998), a.k.a. Dani Bunten (born Daniel Bunten), was an American game designer and programmer, known for the 1983 game M.U.L.E. (one of the first successful multiplayer games), and 1984's The Seven Cities of Gold. Bunten was a transsexual woman, having undergone sex reassignment surgery in November 1992.

Biography

A native of Little Rock, Arkansas, Bunten acquired a degree in industrial engineering in 1974 and started programming text-based computer games as a hobby. In 1978, he sold a real-time auction game for the Apple II titled Wheeler Dealers to a Canadian software company. This early multiplayer game required a custom controller, raising its price to $35 in an era of $15 games sold in plastic bags. It only sold 50 copies.

After three titles for SSI, Bunten, who by then had founded his own software company called Ozark Softscape, caught the attention of Electronic Arts founder Trip Hawkins. M.U.L.E. was Bunten's first game for EA, originally published for the Atari 8-bit family because the Atari 800 had four controller ports. Bunten later ported it to the Commodore 64. While its sales — 30,000 units — were not high by today's standards, the game developed a cult following and was widely pirated. The title was inspired by Time Enough for Love, by Robert A. Heinlein.

Bunten wanted to follow up M.U.L.E. with a game that would have been similar to the later game Civilization, but after his Ozark Softscape partners balked at the idea, he followed with The Seven Cities of Gold, which proved popular in spite of (or possibly because of) its simplicity. By the time the continent data were stored in memory, there was little memory left for fancy graphics or complex gameplay. The game only had five resources. It was a hit, selling more than 150,000 copies. It was also available for the Atari and Commodore 64 home computers.

The follow-up game, Heart of Africa, appeared in 1985 and was followed by Robot Rascals, a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's Modem Wars, the first game played by two players over a dialup modem. Sales were poor because modems were not yet commonplace.

Bunten departed EA for Microprose, where he reportedly had a choice between doing a computer version of Civilization or a version of Axis and Allies. Bunten claimed Sid Meier talked him into doing Axis and Allies (which became 1990's Command HQ, a modem/network World War II game), while Meier did Civilization, which went on to become one of the best-selling computer games of all time. Bunten's second and last game for Microprose was 1992's Global Conquest, a 4-player network/modem war game. It was the first 4-player network game from a major publisher.

After his third marriage failed, Bunten transitioned to living as a woman, and later underwent sex reassignment surgery and kept a lower profile. A port of M.U.L.E. to the Sega Genesis was cancelled after Bunten, now known as Danielle, refused to put guns and bombs in the game. She felt it would alter the game too much from its original concept. Though M.U.L.E. has been hailed by the likes of Sid Meier and Will Wright as the greatest computer game ever designed, it has never been remade.

Bunten shifted focus to multiplayer games over the Internet. Bunten, a chain smoker since a teen, was diagnosed with lung cancer and died in 1998. She was working on an Internet version of M.U.L.E. when she died.

Although many of Bunten's titles were not commercially successful, they were widely recognized by the industry as being ahead of their time. On May 7, 1998, less than two months before her death, Berry was awarded the Lifetime Achievement Award by the Computer Game Developers Association.

http://www.anticlockwise.com/dani/personal/index.html

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enderzero
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Post by enderzero »

S.Monx - I see what you mean about the broader strokes. It gives the works a softer touch which I like a lot.

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Post by McNevin »

I really enjoyed our little M.U.L.E. game yesterday, it was quite fun! I did some searching, and it looks as though another group of people are attempting a mule port.

Check it out: http://www.codenautics.com/openmule/
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Post by R3C »

Wow! Looks like it's currently playable. I wonder if it's the whole game, and just needs some tweaking. (didn't have time to go beyond the front page) I downloaded it though, and will give it a whirl as soon as I have a minute.

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Post by McNevin »

While playable, openmule still needs alot of polishing.

This is my latest discovery, called netmule.

http://uber.netfused.com/netmule.exe

It't a port of the commodore version, with the addition of network play!
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R3C
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Post by R3C »

Bloody Marvelous! Now all Monkey's will rejoice, connect up, and play MULE together remotely!!! Damn Right Over!!!

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enderzero
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Post by enderzero »

OK I am in. When we doin this?

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