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Admiral McNevin...
Posted: Wed Sep 06, 2006 12:51 am
by R3C
Project Delacroix...
Posted: Wed Sep 06, 2006 10:12 am
by McNevin
Delacroix is considered the greatest French Romantic painter.
Posted: Wed Sep 06, 2006 10:17 am
by McNevin
Unless maybe you mean Marie Delacroix, which im supposing means you would be ready to play system shock 2 again.
Posted: Wed Sep 06, 2006 10:50 am
by R3C
Well, you have to think about the naming convention I use for my computers. Shodan, Xerxes, Diego...
Delacroix
And yes, I'd like to play it again with you, a bunch of Thai energy drinks, some Salad Pretz, etc.
Posted: Wed Sep 06, 2006 1:23 pm
by R3C
Oh, and CubyRop!!! (except I haven't seen it the last few times I went to Uwaji...)
Posted: Thu Sep 07, 2006 8:50 am
by spidermonkey
Go look at Maruta.
Maybe they have some CubyRop. rop.
rop.
Posted: Thu Sep 07, 2006 9:07 am
by R3C
Rop. Rop.
Rop. Rop. Rop.
The problem is, it's actually not a Japanese candy. If I remember correctly it's Scandanavian candy-rop. Rop. Rop.
Rop.
Rop. Rop.
Posted: Thu Sep 07, 2006 9:39 am
by enderzero
I've got a bag of rop...
...and I've never once played System Shock.
Posted: Thu Sep 07, 2006 10:45 am
by McNevin
System Shock 2 is assault rifle crapping fun! I’d actually enjoy another run through that game, but we will need all 4 players going this time.
It’s very immersive, unlike System Shock 1, where I can’t get past the control scheme. Oh how I have tried. I’m sure the game is just, or if not more immersive than SS2, but the messed up walk keys just brings me right out of any immersion that I manage to slip into. Give me an updated engine that will allow me to remap the controls and ill play the crap out of it, but so long as the movement keys are not remap-able, no ss1 for McNevin. That and it still runs like shit in dosbox.
Posted: Thu Sep 07, 2006 2:19 pm
by R3C
First, there is a utility that will allow you to change your keymap that is effective for SS1. Second, I personally wouldn't change them anyway. They aren't really screwed up at all. All it is is an inverted WASD using ASDX instead. QWE are used for leaning, so your hand actually rests in the same exact position, you just have to get used to not reaching forward with your middle finger. No big deal at all. It feels weird for a couple of minutes, but you forget about it part way into the first level. It makes total sense. I'll show you how it works sometime. I hated it at first too, but then I realized why they did it that way.
Posted: Thu Sep 07, 2006 2:22 pm
by Goemon
Posted: Thu Sep 07, 2006 3:11 pm
by R3C
Nice!