http://hardware.gotfrag.com/portal/story/29946/
great, lets toss another $300 hardware component into the gaming mix that I'm gonna have to buy just to keep up with J3RK. Doesn't the new xbox have one of these?
Hang on, I have to adjust my physics settings real quick...
Moderator: enderzero
- enderzero
- Site Admin
- Posts: 3442
- Joined: Mon Mar 17, 2003 2:40 am
- Location: Highland Park, Los Angeles, CA
- Contact:
So this will need game developer support right... I think I would rather game developers spent their time on multithreaded cpu support before physX add-in support. We'll see if it catches fire.
uhhh, correct me if I am wrong, but I had a sb live before I had ever even seen a mb with onboard audio. Soundblaster set the standard for game sound a decade before and continued to be a (don't forget A3D) leader in 3D positonal sound at its birth as well.Flash forward a couple of years. Creative decides that the sound quality on most motherboards is pretty lacking, especially when it comes to processing sound for games. So they design their own card, built specifically to mix the various sounds produced in games, and providing an unparalleled audio purity. Again people thought they were nuts to think anyone would spend $50-$150 on a card that could only refine sound and unload that process from the CPU. And again, these same critics were wrong.