The last line is the important one, (I put it in bold) but the rest kind of sets it up:
[From VE3D]
Ken Levine wants give BioShock some replay value according to an interview in GFW Magazine.
BioShock isn't exactly the kind of game you expect downloadable content for. There's no multiplayer and the storyline doesn't lend itself to simply dropping in additional "levels." At the same time, unless you're interested in unlocking all the achievements, there isn't much motivation to play through the game a second or third time -- but creator Ken Levine of Irrational Games 2K Boston envisions that as how he'll approach the game's DLC.
Achievements in the Windows version? I must've missed that (cough). Here's the poop:
"Diablo II, to me, was a great model for an expansion, because it enhanced the original game, but also extended the game, too. I'm not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience," said Levine in a post-release interview in the latest issue of Games for Windows Magazine. "I think that certainly BioShock's combat experience is great, but it could be broader. I'm a little more confused as far as how to expand the narrative experience."
I can't wait to get my hands on a Big Daddy Suit of the Whale..
HEE HEE HEE
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